castleolz.blogg.se

Spy fox in dry cereal no talig game play
Spy fox in dry cereal no talig game play




spy fox in dry cereal no talig game play

If you lose or a draw occurs, click on the jar of trinkets. Click on the lucky charm that Bigpig puts out.Ask Bigpig about Drydock's lucky charm.Return to the town square and enter the cantina.Buy the sailor's hat by using the drachmas on it.White Water Path Use this path if you saw two boats at the dock instead of just one. The next step is either the "White Water Path" or the "Car Chase Path", depending on whether there are two boats or one boat at the dock. This must be done quickly, before Gilbert gives up trying to reach the item of choice. Use the SPY Putty in your inventory's gadget compartment on the invitation.Use the drachmas in your inventory on the steering wheel, the stuffed kitten, the teddy bear, or the fish.You will be stopped by the Weasel Doorman. On the vending machine, use the arrow buttons to select the SPY Putty.Keep pressing the blue triangular button on the control panel until the water in the vat freezes.Use the Laser Toothbrush in your inventory's gadget compartment on the steel door.Go north to the Feta Factory/NoG entrance.Dial the number that SPY Fox reads to you. Click on the fortune cookie in your inventory.Alternatively, keep pressing Escape to skip the free fall scene. Pick any pen to get a different result.3 Car Chase Path (there’s no actual car chase, just following where the radar tells you to go).






Spy fox in dry cereal no talig game play